An underground complex will have rooms whose precise purpose it's a pleasure to wonder about.Īnd the combat is a dream. A secret area will have a skeleton slumped in a corner. Not in heavy-handed ways, with emails to read and voice logs and all that jazz. It's one of those magical games where the world tells you so much as you move through it. And it's wonderful, of course, a pixel art dream: ancient ruins, strange technology, delicate wildlife and a hero who looks a bit like an owl. Solar Ash is a very different game to Hyper Light Drifter, but a week with Heart Machine's latest sent me back to the team's debut just to get a refresher on what it's actually like. It's actually a bit of a shame when a sort of game structure begins to emerge. Without having to worry about question marks. It's just so freeing to be able to pick up and go in a game like this, and to be able to go so fast, It's only after a bit of time that you'll start wondering where you are (Jupiter?) and what you're actually doing, and the game drips clues in about this at around the same time. How fast can you make this craft go? How high can you make it go? How smoothly can you fly it without any falling-down downtimes? This is all you'll care about to begin with.
When you pull the right trigger, you soar up into the air and glide. When you pull the right trigger, you pull on gravity, and you can thunder down hills to pick up momentum. You're a piece of alien technology (I think) capable of rolling as a ball and then flattening into a pancake shape and gliding through the sky. The game is movement - that's all you really do. And rarely has a game been so squarely aimed at me than Exo One.
I don't care about missions or objectives or anything like that, I just want to see and feel it in motion. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 4.0 Unported License.I don't know if you ever do this but sometimes when I pick up a game, usually for the first time, all I want to do is move. The materials herein are all © 2019-2020 Kyle Simpson. While typo fixes are welcomed, they will likely be caught through normal editing/publishing processes, so please don't worry about them right now.Īny contributions you make to this effort are of course greatly appreciated.īut PLEASE read the Contributions Guidelines carefully before submitting a PR.
#You dont know js books series code#
Please feel free to contribute to the quality of this content by submitting PRs for improvements to code snippets, explanations, etc. If you'd like to contribute financially towards the effort (or any of my other OSS efforts) aside from purchasing the published books, please consider these options: The published books will be made available for sale through normal book retail sources. This edition of the books is being self-published through GetiPub publishing. I recommend reading the books in this order:Īs always, you'll be able to read these books online here entirely for free. I want to extend a warm and deep thanks to Marc Grabanski and the entire Frontend Masters team, not only for their excellent work with the video training platform, but for their unwavering support of me and of the "You Don't Know JS" books!
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#You dont know js books series software#
This edition of the YDKJS book series is exclusively sponsored by Frontend Masters.įrontend Masters is the gold standard for top-of-the-line expert training material in frontend-oriented software development. To read more about the motivations and perspective behind this book series, check out the Preface. This is a series of books diving deep into the core mechanisms of the JavaScript language. You Don't Know JS Yet (book series) - 2nd Edition